Subject: [stella] Collision Detection From: Pete Holland <petehollandjr@xxxxxxxxx> Date: Fri, 20 Oct 2000 14:03:22 -0700 (PDT) |
A question occured to me after trying the game X-Man. In X-Man, if you turn a corner too soon, the VCS puts you actually inside the playfield graphic and, since this is a no-no, boots you back into the aisle. This costs valuable time moving around the maze. Compare this to a game like Pac-Man, where the phenomena doesn't happen. My question is, how is it games like Maze Craze and the Pac-family stop you before you hit the playfield graphics, and other games move you slightly in them and move you out again, making for some jerky movements? Does the computer keep track of your position in the maze and, when you get to where a turn is, checks to see if there is a block, or does it rely on the collision detection latches? If all games use the collision latches to determine if a part of the maze is in the way, why do some handle it so smoothly while others don't? What's the secret? Dobre utka, Pete Holland Jr. __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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