Subject: [stella] REMOVE From: "Steve Bender" <sbender@xxxxxxxxxxxx> Date: Mon, 20 Nov 2000 06:45:11 -0800 |
----- Original Message ----- From: Andrew Davie <adavie@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, November 20, 2000 4:11 AM Subject: Re: [stella] New game concept > Neat concept. > > I immediately thought of the display as a square-circle. > That is, multiple concentric squares, each one being a single track. Maybe > that would work; after all, though the concept is a disk drive (circle), > the game doesn't actually have to mirror reality. A series of concentric > squares could work. > > This would KIND of be like a rotating version of uh... what was it called... > CRASH? Two cars going around a concentric-square track, one trying to > collect the dots, the other trying to collide.... you could change lane at > each of 4 positions, either one or two lanes, and you could hit the button > to go fast. Gee... memory, don't fail me ... it was...uh.... anyone? > > The similarities are that you are rotating around a center, and have a > limited ability to shift sideways on each rotation. You have a target track > to get to. Just need an opponent (bad sectors?) to avoid. What I really > liked about uh... "crash"... was that you could memorise patterns, and get > to the high levels without having to waste reflexes ;) > > Anyway, good luck - neat concept :) > > Cheers > A > -- > Andrew Davie adavie@xxxxxxxxxxxxx & adavie@xxxxxxxxxxxxxxxxx ICQ #3297382 > Museum of Soviet Calculators @ www.taswegian.com/MOSCOW/soviet.html > FAQ @ www.taswegian.com/TwoHeaded/faq.html Work @ www.bde3d.com > > > ----- Original Message ----- > From: "Joe Grand" <jgrand@xxxxxxxxxxxxxx> > To: <stella@xxxxxxxxxxx> > Sent: Sunday, November 19, 2000 2:55 PM > Subject: [stella] New game concept > > > > Hi guys- > > > > I've been lurking on this list for a few months (and a few years ago, as > > well) and have been toying with the idea of writing up a 2600 game for > some > > time.. I have a concept that I'll run by everyone and see if it is > > do-able/play-able. > > > > I think I'm going to have some trouble describing it, so if you have > > questions, feel free to ask :) It is a combination-of-sorts between Simon > > (the Milton-Bradley game) and Kaboom!. For purposes of the description, I > > am assuming folks know how a hard drive works (description can be found at > > http://www.howstuffworks.com/hard-disk.htm?printable=1) Check out the > > picture in the "Storing the Data" section as you read the next paragraph: > > > > The player will control the hard drive head (i.e. can move it left or > right > > between tracks using the paddle). The hard drive platter will spin > > clockwise (starting slowly). One sector in each cluster (column) will be > > illuminated. The player needs to move the head back and forth and hit the > > button when the lighted sector is under their head (essentially "reading" > > the sector). After the player "reads" 8 sectors, the platter will increase > > in rotation speed (i.e. the next level) and another combination of sectors > > will be illuminated. Speed will increase for every 8 sectors the player > can > > read. Each sector needs to be read in sequential order (i.e. one column > > after the next). The player will lose (or the game will be over) if they > > miss an illuminated sector. Scoring will be based on the number of sectors > > the player successfully read (or something like that). > > > > Got it? :) Let me know any ideas/comments you have! Hopefully a game like > > this doesn't already exist.. > > > > Joe > > > > -- > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > > Unsub & more at http://www.biglist.com/lists/stella/ > > > > > -- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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