[stella] REMOVE

Subject: [stella] REMOVE
From: "Steve Bender" <sbender@xxxxxxxxxxxx>
Date: Mon, 20 Nov 2000 06:45:11 -0800
----- Original Message -----
From: Andrew Davie <adavie@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Monday, November 20, 2000 4:11 AM
Subject: Re: [stella] New game concept


> Neat concept.
>
> I immediately thought of the display as a square-circle.
> That is, multiple concentric squares, each one being a single track.
Maybe
> that would work;  after all, though the concept is a disk drive (circle),
> the game doesn't actually have to mirror reality.  A series of concentric
> squares could work.
>
> This would KIND of be like a rotating version of uh... what was it
called...
> CRASH?   Two cars going around a concentric-square track, one trying to
> collect the dots, the other trying to collide.... you could change lane at
> each of 4 positions, either one or two lanes, and you could hit the button
> to go fast.  Gee... memory, don't fail me ... it was...uh.... anyone?
>
> The similarities are that you are rotating around a center, and have a
> limited ability to shift sideways on each rotation.  You have a target
track
> to get to.   Just need an opponent (bad sectors?) to avoid.   What I
really
> liked about uh... "crash"... was that you could memorise patterns, and get
> to the high levels without having to waste reflexes ;)
>
> Anyway, good luck - neat concept :)
>
> Cheers
> A
> --
> Andrew Davie adavie@xxxxxxxxxxxxx & adavie@xxxxxxxxxxxxxxxxx ICQ #3297382
> Museum of Soviet Calculators @ www.taswegian.com/MOSCOW/soviet.html
> FAQ @ www.taswegian.com/TwoHeaded/faq.html  Work @ www.bde3d.com
>
>
> ----- Original Message -----
> From: "Joe Grand" <jgrand@xxxxxxxxxxxxxx>
> To: <stella@xxxxxxxxxxx>
> Sent: Sunday, November 19, 2000 2:55 PM
> Subject: [stella] New game concept
>
>
> > Hi guys-
> >
> > I've been lurking on this list for a few months (and a few years ago, as
> > well) and have been toying with the idea of writing up a 2600 game for
> some
> > time.. I have a concept that I'll run by everyone and see if it is
> > do-able/play-able.
> >
> > I think I'm going to have some trouble describing it, so if you have
> > questions, feel free to ask :) It is a combination-of-sorts between
Simon
> > (the Milton-Bradley game) and Kaboom!. For purposes of the description,
I
> > am assuming folks know how a hard drive works (description can be found
at
> > http://www.howstuffworks.com/hard-disk.htm?printable=1)  Check out the
> > picture in the "Storing the Data" section as you read the next
paragraph:
> >
> > The player will control the hard drive head (i.e. can move it left or
> right
> > between tracks using the paddle). The hard drive platter will spin
> > clockwise (starting slowly). One sector in each cluster (column) will be
> > illuminated. The player needs to move the head back and forth and hit
the
> > button when the lighted sector is under their head (essentially
"reading"
> > the sector). After the player "reads" 8 sectors, the platter will
increase
> > in rotation speed (i.e. the next level) and another combination of
sectors
> > will be illuminated. Speed will increase for every 8 sectors the player
> can
> > read. Each sector needs to be read in sequential order (i.e. one column
> > after the next). The player will lose (or the game will be over) if they
> > miss an illuminated sector. Scoring will be based on the number of
sectors
> > the player successfully read (or something like that).
> >
> > Got it? :) Let me know any ideas/comments you have! Hopefully a game
like
> > this doesn't already exist..
> >
> > Joe
> >
> > --
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> >
>
>
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>


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