Subject: [stella] Merry Xmas From: "Russell Babylon" <babylon@xxxxxxxx> Date: Tue, 12 Dec 2000 21:27:47 -0500 |
Here is a Christmas present for all of you.
For your gaming pleasure, or lack there of, I present my version of Yahtzee for
the 2600. I have been working on this off and on for a year or so. I
wanted to program something for the 2600 so I thought I would pick something
that had not been done before and Yahtzee seemed like it would be easy :>)
enough to do. I also wanted to learn as many 2600 programming
tricks as possible.
At present this is a one player game. The
game follows standard Yahtzee rules. The only exception is that you can
only score extra Yahtzees as a Yahtzee (some versions of the rules allow
you to score extra Yahtzees as combinations less than a Yahtzee). The
game control is very intuitive. You use the left joystick to play the
game. From the title screen press the fire button to go to the game
screen and roll the dice. The five dice are white in color which
indicates they are all unselected. Pull the joystick down or move it right
or left to highlight a die. The highlighted die will flash. Press
the fire button to select the die. Move the joystick in any direction
to move away from the die. Notice that the selected die will now
be green in color. Repeat the above sequence to select all the dice
you wish to keep. Now move the joystick up or down so that no dice are
flashing and you have not highlighted any scoring options. Press the fire
button to roll the unselected dice. You may roll the dice a total of
three times. After any roll you may score your dice combination by pulling
down or up repeatedly on the joystick until you have highlighted the
scoring option you wish to use. Press the fire button when the
appropriate scoring option is highlighted and if your dice combination is
correct you will get the appropriate score. There are no take backs
so be careful with your scoring.
I have been working on some AI algorithms to have
the computer play a game of Yahtzee against you but these are in the early
stages. If anyone knows how to get a more realistic rolling dice
sound please let me know, the current sound is not so great.
Russ Babylon
(no not Russ Perry)
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