Re: [stella] Qb: v0.11

Subject: Re: [stella] Qb: v0.11
From: Kurt.Woloch@xxxxxxxxx
Date: Fri, 23 Feb 2001 08:37:59 +0100
Andrew Davie wrote:

>* the score is back.  Problem was misuse of an overlaid variable.

Yes, but WHAT DOES IT COUNT NOW? It counts up like crazy...

>* the player is back in colour (!!)   There are some limitations on where
>the colour changes can be, but it looks pretty much like the previous
colour
>version that I submitted (before the new kernal and memory savings).

Yes, I see, now it's interleaving shape and colour changes.

>Yes, absolutely.  Truth is, I don't know how to read the switches yet...

Well, anyway, if you want to start a new game from demo mode, in nearly all
newer VCS games I know, this is done with the fire button, not with pushing
in one of the directions (but I see you probably don't even poll the fire
button, because it's not needed for the game).

>simply haven't gotten around to it.  I'm thinking about what each of them
>will do.  With the extra space, it is just possible that I could have a
>single PAL/NTSC version (in which case I'd use the COlour/BW switch for
>that).  Reset is obvious - start a new game.  Select will probably change
>the starting level.  I could possibly disable the colour multiplexing
>through a switch;  but trust me, monocolour sprites look bad.

Maybe one difficulty switch could determine whether blocks should move on
their own (if that feature stays in); if you install creatures, it could
determine whether creatures are able to jump or not; the other one could
determine if target blocks will change their order or not; or if blocks
already appear in the level when starting one, or if they all come floating
in one after each other. Only a suggestion...

>I might mention that somebody already had the patience to play to level 29.
>You know who you are ;)

So... is the game ending after that?

With love from Austria (and many versions to try)
Kurt Woloch

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