Subject: Re: [stella] Qb: v0.11 From: Kurt.Woloch@xxxxxxxxx Date: Fri, 23 Feb 2001 08:37:59 +0100 |
Andrew Davie wrote: >* the score is back. Problem was misuse of an overlaid variable. Yes, but WHAT DOES IT COUNT NOW? It counts up like crazy... >* the player is back in colour (!!) There are some limitations on where >the colour changes can be, but it looks pretty much like the previous colour >version that I submitted (before the new kernal and memory savings). Yes, I see, now it's interleaving shape and colour changes. >Yes, absolutely. Truth is, I don't know how to read the switches yet... Well, anyway, if you want to start a new game from demo mode, in nearly all newer VCS games I know, this is done with the fire button, not with pushing in one of the directions (but I see you probably don't even poll the fire button, because it's not needed for the game). >simply haven't gotten around to it. I'm thinking about what each of them >will do. With the extra space, it is just possible that I could have a >single PAL/NTSC version (in which case I'd use the COlour/BW switch for >that). Reset is obvious - start a new game. Select will probably change >the starting level. I could possibly disable the colour multiplexing >through a switch; but trust me, monocolour sprites look bad. Maybe one difficulty switch could determine whether blocks should move on their own (if that feature stays in); if you install creatures, it could determine whether creatures are able to jump or not; the other one could determine if target blocks will change their order or not; or if blocks already appear in the level when starting one, or if they all come floating in one after each other. Only a suggestion... >I might mention that somebody already had the patience to play to level 29. >You know who you are ;) So... is the game ending after that? With love from Austria (and many versions to try) Kurt Woloch - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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