Subject: Re: [stella] Hello, I'm new to the mailing list From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Wed, 28 Feb 2001 02:52:51 +1100 |
> I want to be able to have one of my own games in cartridge format some day. I can certainly identify with that feeling :) Welcome to our little community! > Anyway, I am currently in the process of reading the source code of Combat Mmmh.... I think just getting in there and seeing how it all works is the best way to go. Examining other code which uses (probably) hard-to-understand tricks, and is possibly poorly structured.... might give you bad habits :) That's just my opinion... I looked at Nick's how to draw a playfield and nothing else. > The only thing that I'm worried so far is to determine whenever the puck > makes a collision with the playfield, how it will differentiate between a I agree with Manuel. I wouldn't touch the hardware collision registers with a barge-pole. Much more accurate to do it with simple software collision checking. > Ghislain de Blois Once again, welcome aboard. Don't be frightened to post source-code... many of us are eager to help. Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / L,~' "\__/ @--> v - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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