Subject: [stella] How to Draw a Playfield Bitmap From: Glenn Saunders <cybpunks@xxxxxxxxxxxx> Date: Sat, 03 Mar 2001 14:04:07 -0800 |
Looking very nice, Joe. I have a suggestion... why not use background (PF) for the data bits whizzing past? You have 40 pixels/line, and you could store your 10 lines in 60 bytes (or if you limit the width to 32 pixels, just 40 bytes). Then to animate, you'd just have to roll the bits in the PF. Should be pretty simple. That way you'd get LOTS of bits on a line, and no flicker at all. Just an idea. There doesn't seem to be a lot of PF animation about - this seems a good use for it.
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