Re: [stella] Trick12

Subject: Re: [stella] Trick12
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Sun, 11 Mar 2001 13:35:51 -0800
This is REALLY COOL and opens up the door to a lot of different games that would otherwise be constrained to six sprites or the use of playfield. For instance, Okie Dokie could be rewritten for 12 sprites, or a version of Othello or Go.

Quite a breakthrough!

After casually reading the Thrust source code I'd have to say that Thomas is really a fantastically innovative programmer. The use of the illegal opcodes in particular in Thrust, by the looks of it, was the only way that game was possible, timingwise. It's hard to tell to the casual player that that game is just barely doable by pulling out all the stops on the 2600...




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