Re: [stella] Qb: FINAL (?)

Subject: Re: [stella] Qb: FINAL (?)
From: "Andrew Davie" <adavie@xxxxxxxxxxxxx>
Date: Tue, 13 Mar 2001 12:01:01 +1100
> version. However now it seems as if you are doing the VSYNC for too

Many many thanks to Eckhard for pointing this out.
I'd put in some optimised code and forgot to take out the old code I was
optimising!
This is now fixed.  So, the release version will only have 3 VSYNC as it
should be.
I won't submit another candidate, as the change is minor.
Once again, a big thank-you for the testing!
Cheers
A
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----- Original Message -----
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Tuesday, March 13, 2001 1:59 AM
Subject: Re: [stella] Qb: FINAL (?)


> > Please report any bugs/glitches... I'm fairly confident there won't be
> many.
> > Specifically, I've fixed the problems when the tableaux changes during
> > mid-game, and when there are lots of cubes on the screen.  Appears to
work
> > OK in both PAL and NTSC.  I've also changed the timer usage so that the
> > screen #lines appears to be stable (finally!)
>
> OK, I took a quick look at this version, and as far as I can tell
> the timing problems seem to be gone in both the PAL and the NTSC
> version. However now it seems as if you are doing the VSYNC for too
> long. On my TV this results in a strange gloom at the top of the screen.
> When I play the NTSC version on my PAL system, this gloom almost
> overshines the top third of the display. You should limit the VSYNC
> signal to exactly three lines, not the six that you are doing now.
> I think this will fix this strange behaviour.
>
>
> Ciao, Eckhard Stolberg
>
>
>
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