Subject: Re: [stella] Gunfight 2600: Little progress... |
From: Joe Grand <jgrand@xxxxxxxxxxxxxx>
Date: Mon, 12 Mar 2001 23:44:07 -0500
Here's the next little step of Gunfight 2600:
After I talked everybody into giving me 9 bullets, I started with a version that let's the bullets bounce from the borders, then, seeing the output and watching it for two minutes I halfway got a headache :-)
I subsequently dumped all that & restarted with 6 bullets. Fine result now, don't you agree? (Ok, it's the death of the 3-way shot, maybe of 2-way too, but why forcing it, when the little VCS such isn't capable enough)
BTW: The older two test versions crashed the StellaX emulator with various effects when positioning objects on coordinates <0 or >160. At least I _assume_ that this was the reason, not quite sure here. Now I really wonder how these two old versions behaved on the real thing? Worked like on Z26, crashed like StellaX or ???
Hope you like the new BIN, it's a funny demo, isn't it?
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