Re: Aw: Re: [stella] Gunfight 2600: Little progress...

Subject: Re: Aw: Re: [stella] Gunfight 2600: Little progress...
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Thu, 15 Mar 2001 09:22:03 +0100
Glenn Saunders wrote:

> >Just in case you've forgotten, I show you how superior Bobs code is. I
> >knocked this little demo piece together, Where I did just some very little
> >changes to trim his sprite multiplexer to my purpose. I already merged my
> >'move' routine in, so you'll find the behaviour of the bullets quite familiar.
 
> Vertical separation is pretty easy on missiles because they are so
> small.  Even with six they rarely overlap, at least in that demo where they
> are going in a diagonal trajectory.

So? Name just one game, that's having eight totally independent moving,
nearly non flickering bullets/stars/whatever :-)

Greetings,
	Manuel

P.S.: The Stars in Stargate, Solaris, Starmaster & Star Voyager are
definitely not capable to overlap...

-
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/

Current Thread