Subject: [stella] particles|
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Thu, 15 Mar 2001 00:36:39 -0800
You have a point. Still, if you want to do a really impressive demo, try
combinding the starfield type effect with flicker to simulate snow or
rainfall with wobbling paths and all. Try doing it without a lot of RAM
usage. That's definitely something I haven't seen before.
BTW, I think probably the best particle effect I've seen on the 2600 is the
fireworks in Pele's Soccer. That was surprisingly impressive back then, as
crazy as it sounds now. Flash elements like that were so uncommon in
games, but I guess with a game like Soccer you have to accentuate the
GOOOOOOAAAAAALLLLS (most people know what I mean there).... I'm probably
the only person who really likes that game.
At 09:22 AM 3/15/2001 +0100, you wrote:
So? Name just one game, that's having eight totally independent moving,
nearly non flickering bullets/stars/whatever :-)
P.S.: The Stars in Stargate, Solaris, Starmaster & Star Voyager are
definitely not capable to overlap...
Glenn Saunders - Producer - Cyberpunks Entertainment
Personal homepage: http://www.geocities.com/Hollywood/1698
Cyberpunks Entertainment: http://cyberpunks.uni.cc
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