Subject: Re: [stella] Hacking the Supercharger ROM From: Glenn Saunders <cybpunks@xxxxxxxxxxxx> Date: Thu, 15 Mar 2001 23:20:02 -0800 |
Yes, it does. Using the same method to access RAM that you would in a Supercharger game.
I should clarify something about what I said above. It doesn't just sit there and poll 1FF9 constantly, it sets a timer and then checks the state of 1FF9 at the end of that timer. That way it can do other things like assemble the byte and write it to ram, increment the address, compute the checksum, adjust the playfield and audio, etc.
Keep in mind that it doesn't actually draw a proper screen during this time. Thus the bars are kind of unstable.
- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Hacking the Supercharg, Chad Schell | Thread | Re: [stella] Hacking the Supercharg, Chad Schell |
Re: [stella] Hacking the Supercharg, Chad Schell | Date | Re: [stella] parallel efforts / Inv, Erik Mooney |
Month |