Re: [stella] Self-modifying code (was: Trick12 - inv3.bin)

Subject: Re: [stella] Self-modifying code (was: Trick12 - inv3.bin)
From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx>
Date: Fri, 16 Mar 2001 15:15:58 -0500
On Fri, 16 Mar 2001 16:48:24 +0100, you wrote:

>Thomas Jentzsch wrote:
>
>> Does anybody know, if there are any games that use
>> self-modifying code inside the kernel?
>
>I just found that the 'Minesweeper' clone by Soeren Gust (posted to the
>list some years ago) executes code in the RAM.

Bob Colbert's Cheetah game-codes thing for the 2600 also runs code in RAM,
IIRC.  Not sure exactly what it does, but he could probably explain if you
wanted.


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