Subject: Re: [stella] Gunfight 2600: Not mergeable with Colbert wizardry... From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Fri, 16 Mar 2001 23:56:01 -0500 |
In message <200103170213.f2H2DTb15867@xxxxxxxxxxxxxxxxxxxxxxx>, Rob writes: >At 11:39 AM 3/16/01 -0600, Bob Colbert wrote: >>You can double or triple your overscan cycles by dividing your code among >>frames. I did it with my code across 3 frames. I found that even reading >>the joystick every 3 frames was still very responsive! > >I've heard that humans can't detect delays less than 70ms, and 3 frames >would be 100ms, so as long as you're not writing Quake 3 Arena 2600 you're >probably fine ;) Most people will react to a single frame glitch as "what? what was that???" 3 frames is a a *long* delay, visually speaking... people who are accustomed to watching video, will be able to conciously read things that are there for only a single frame. -Chris - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] Gunfight 2600: Not mer, Rob | Thread | Re: [stella] Gunfight 2600: Not mer, Rob |
Re: [stella] Qb: Big Woofin Bug, Andrew Davie | Date | [stella] Jim Nitchals, Glenn Saunders |
Month |