Re: [stella] Gunfight 2600: Not mergeable with Colbert wizardry...

Subject: Re: [stella] Gunfight 2600: Not mergeable with Colbert wizardry...
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Fri, 16 Mar 2001 23:56:01 -0500
In message <200103170213.f2H2DTb15867@xxxxxxxxxxxxxxxxxxxxxxx>, Rob writes:
>At 11:39 AM 3/16/01 -0600, Bob Colbert wrote:
>>You can double or triple your overscan cycles by dividing your code among
>>frames.  I did it with my code across 3 frames.  I found that even reading
>>the joystick every 3 frames was still very responsive!
>
>I've heard that humans can't detect delays less than 70ms, and 3 frames
>would be 100ms, so as long as you're not writing Quake 3 Arena 2600 you're
>probably fine ;)

Most people will react to a single frame glitch as "what? what was that???"
3 frames is a a *long* delay, visually speaking...

people who are accustomed to watching video, will be able to conciously
read things that are there for only a single frame.

-Chris

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