Subject: [stella] Gunfight 2600: C'era Una Volta Il West From: Manuel Polik <cybergoth@xxxxxxxx> Date: Mon, 02 Apr 2001 20:38:10 +0200 |
Hi there! Here's another update to my slowly progressing game. I'm just posting it, since it was so quiet here lately. Normally I'd have worked a little bit further, before releasing it :-) Ok, here's the progress: - Everything that has to do with bullets is now rewritten under the aspect that I dropped the 2-way shot too. The way I attempted it had a very crappy look & feel, so I decided to better cancel that feature. - The cowboys can shoot now :-) - The bullets have a certain life-time - Skip between two different speed modes with the left (player 0) difficulty switch. Ok, here's what I've in my ToDo list (and what I delayed to revive the list :-)) - A real bullet management, so that every cowboy can fire three bullets instead of one - A buffered read of the Fire Button - And of course I want to toy around with the standard 6-digit-char routine, since I'd like to have something like this: "XX XX XX" instead of the normal, centered "XXXXXX". Should be possible, or? :-) (Ok, besides that is a lot more to do, like obstacles, collision detection, jingles...) I've some design question: Since I'm sure everybody once played Outlaw or Gunfight, I'd like to know if YOU liked the *reload/sixshooter* modes of the games? I myself never liked it and would be happy to drop that *feature* without relacement. Anyone insisting on such a mode? And who's voting for my beloved - though unrealistic - unlimited ammo guns? Included are bin & source. The major obstacle this time was realising the difference between ORA #%10000110 and ORA %10000110 at three o'clock in the morning. You know, the usual "I've done everything right and still it doesn't work!" problem :-) Greetings, Manuel
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