Subject: [stella] Indenture is a good starting place From: Ruffin Bailey <rufbo@xxxxxxxxxxxxx> Date: Tue, 03 Apr 2001 08:28:04 -0400 |
on 4/3/01 2:00 AM, Glenn Saunders at cybpunks@xxxxxxxxxxxx wrote: > The idea of Adventure mods is as old as the list, but nobody's done anything. > > I think the most progressive thing to do is to use the Adventure engine to > build a different kind of game, ala Superman and Haunted House, rather than > to just add more rooms. Along those lines, do try and track down the old Indenture game for MS-DOS. It's a nearly perfect port of Adventure (collisions aren't dealt with the same as a 2600 (minor differences) and the bat's AI is a bit different) to your PC. The sounds are well done, and I think it pretty much set the bar pretty high on what you could do with extra space. I never finished it, that's for sure. I tried a quick search for Indenture, and the vgr pages have at the very least moved. Anyone know where it lives now? At any rate, you should at least be able to get some very good ideas on how to expand Adventure from that game. The new sections are exapnsive and the token system befuddlin'. It might also put you over the edge from thinking about expanding Adventure to making a wholly different game based on the code. Indenture, though on a different system, definitely has the market cornered on Adventure expansion in my book. Ruffin Bailey - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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