Subject: Re: Supercharger programming (was: [stella] Dungeons) From: Rob <kudla@xxxxxxxxx> Date: Wed, 25 Apr 2001 09:09:19 -0400 |
At 08:57 AM 4/25/01 +0200, Kurt.Woloch@xxxxxxxxx wrote: >OK, I'd like to contribute my part to that discussion too about whether we >should program for the Supercharger or not. Just to clarify my own position, I think any 2600 coder should write using any format he likes. I've outlined why I don't feel a strong need to write for the SC, but that shouldn't stop anyone else if it's what the game needs. >on only appeared on SC tapes, so you were forced to have one. In fact, I >wasn't even aware of the SC having existed before I got to this list, since >it wasn't even widely sold. I guess at that time it was better to move on to Yeah, by the time the Supercharger came out I had a Colecovision. I never even saw a Supercharger in any store. >And as for who would buy the games, by now there's of course the competition >of more modern systems, which most of the former 2600 fans have. There's no >point in playing an arcade port on the 2600 if you can play the emulated >original on a PC. And for games with new concepts, I think they really have I dunno, I think I like 2600 Pac Man Jr. better than the arcade version. As previously discussed on rgvc, I also like 2600 Space Invaders as a separate game from the arcade version. >Before I'd do this, I'd rather move on to other projects having a bigger >potential user base, such as a Palm, or a Game Boy - you still see kids >playing around with Game Boys in busses etc. I've thought of Game Boy Color as a platform, but the idea of not being able to make a cartridge at all (despite the RAM carts being widely available compared to the Supercharger) makes me think twice. I've no desire to make a business out of my hobby as the GBC Yar's Revenge people did. Rob - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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