Re: [stella] Gunfight 2600: The final Kernel!
Subject: Re: [stella] Gunfight 2600: The final Kernel!|
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Fri, 27 Apr 2001 10:26:01 +0200
At 23.07 26/04/01 +0200, Manuel Polik wrote:
In the final game, I intend to add four more levels (i.e. differnt
Why don't you try to add the largest number of variations?
- remote controlled bullets: sounds silly, but can be fun.
- "escape".. a game where only one cowboy can fire (up to 4 bullets), and
the other must escape. The second cowboy wins if he doesn't die in a given
- "duel".. the two cowboys can't move, the one that shoots first wins. This
is a kind of "reflex tester"..
Try to add many combinations of these features, like "escape with remote
controlled bullets" and so on..
And of course some 6-Digit eye-candy for the status display
Obviously a "western" font :-)
P. \ PGP public key available.
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