Subject: Re: Aw: Re: [stella] Gunfight 2600: The final Kernel! From: Erik Mooney <erik@xxxxxxxxxx> Date: Sat, 28 Apr 2001 02:35:42 -0400 |
>> > - remote controlled bullets: sounds silly, but can be fun. >> >>I doubt that this this'd work, since you'd not only >>move both bullets, but the cowboy, too. This mode works IMHO only >>when having more *stationary* players and only one shot. > >Just don't let the player move while his moveable bullet is around. Have each tap of the joystick impart a velocity component to a guided bullet, while holding the joystick moves the player. (You may have to debounce the joystick.) I know there's some game that does something like this, but I can't think of it at the moment.... >You should use the graphics in the middle, as a signal for the duel to start. >For example, a clock striking 12! ;-) That's pure brilliance :) - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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