Subject: Re: [stella] 2600 emu for GBA From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Mon, 2 Jul 2001 16:23:37 -0400 (EDT) |
On Thu, 28 Jun 2001, Glenn Saunders wrote: > Japanese systems often use different resolutions like 256 horizontal. Is > that just so they can fit the X coordinate in one byte? The video encoder > must have to be more complicated to use a resolution like that. Well, if it's an even power of 2, you just let the horizontal counter free-run. It'll wrap around to 0 at the end of the line...no decoding needed. -Chris - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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