Re: [stella] Gunfight 2600: The final Kernel Part 3

Subject: Re: [stella] Gunfight 2600: The final Kernel Part 3
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Wed, 08 Aug 2001 12:18:58 -0700

Wow, I haven't looked at the Gunfight game in a while.


I'm glad you didn't go with the other perspective. Perseverence really pays off. It didn't sound like you'd be able to get this far with this orientation.

This kernel looks like it can pretty much do everything Outlaw can do but with the nicer smaller sprites and multicolor.

Some questions and comments...

How many bullet speed options are there? The default one is pretty slow and easy to dodge. Is there a "no bounce" option so that bullets don't bounce off walls?

Why not make the refill cartridges show up in random places? Maybe an option?

Can you shade the background around the score area, to give it a sunset ala Activision? It will help partition the screen between the score and the main playfield.

Can you change the score font to give it a more western look to it?





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