Re: [stella] Gunfight 2600: The final Kernel Part 3
Subject: Re: [stella] Gunfight 2600: The final Kernel Part 3|
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Wed, 08 Aug 2001 12:18:58 -0700
Wow, I haven't looked at the Gunfight game in a while.
I'm glad you didn't go with the other perspective. Perseverence really pays
off. It didn't sound like you'd be able to get this far with this
This kernel looks like it can pretty much do everything Outlaw can do but
with the nicer smaller sprites and multicolor.
Some questions and comments...
How many bullet speed options are there? The default one is pretty slow and
easy to dodge. Is there a "no bounce" option so that bullets don't bounce
Why not make the refill cartridges show up in random places? Maybe an
Can you shade the background around the score area, to give it a sunset ala
Activision? It will help partition the screen between the score and the
Can you change the score font to give it a more western look to it?
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