Subject: Re: [stella] Re: 2600's TIA|
From: Kevin Horton <khorton@xxxxxxxxxxx>
Date: Sat, 18 Aug 2001 16:17:26 -0500
I went to great pains to scan in and composite the chip masks but that's still not as useful as the schematics.
Just be careful to make sure the timing is duplicated properly otherwise a lot of games will break in the process.
I'm just hoping that I will be able to pick out gates and flipflops, and if so it shouldn't be *too* tough to figure out.
You're not the only one with plans for these schematics. Why not pool our resources to avoid any sort of reinventing of the wheel?
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