Re: [stella] Pitfall! LFSR

Subject: Re: [stella] Pitfall! LFSR
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Mon, 03 Sep 2001 21:23:16 +0200
At 20.35 03/09/01 +0200, Thomas Jentzsch wrote:

I'm currently disassembling Pitfall!

I can't wait!! :-)


The game uses a one byte (what I'd call) bidirectional
LFSR for random scene generation.

Does this mean that we could have a brand new Pitfall maze just changing the seed of the generator?!




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