Subject: Re: [stella] the most difficult part From: Manuel Polik <cybergoth@xxxxxxxx> Date: Tue, 04 Sep 2001 21:46:55 +0200 |
Hi Glenn! > I also want to make the pedestrian AI relatively smart, and that will be > tough. I'm hoping you'll be able to help me with that part as you already > covered similar territory in Gunfight. For a start you could try some simple evasive alghorithms. In short it is working just the opposite way than a tracking algorithm. Have Pac-Man for example, all they had to do for the ghosts AI after Pac-Mac ate the power up was changing the signs in the tracking algorithm. Add some simple try'n'bump logic to avoid obstacles and the AI should be almost done. Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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