Subject: Aw: Re: [stella] TIA sound note table, now in SQL From: cybergoth@xxxxxxxx Date: Thu, 6 Sep 2001 09:59:53 +0200 (CEST) |
Hi Glenn! > try out various modulations of the song into the 2600's sound canvas. The > note values (ABCDE) center around the concert pitch standard but there is > no point in trying to convert a song while maintaining the exact key. It's > probably not going to fit well. You just have to match the intervals, the > spacing between the notes, in the melody, and the song will remain > recognizable. That's the tricky part, right. The baseline of 'Ring Of Fire' is tuned one octave down for example. Then one note was still missing. I don't remember which it was, but what I was doing (in priciple, these are _not_ the real values!) was this: Assume that H3 was missing. I looked up H4 found it was +38 off tune. I looked up H2, which was -2 off tune. Fine. Let's say H2 had a frequency of ~45Hz. Then the missing H3 should have ~90 Hz. So I was looking for the value closest to the needed frequency, which might have been some A#3 with 87Hz... (I'm really no musician at all, but the end result sounded Ok to me... :-)) > Even though the table lists note values, it's really only the intervals > between the notes that matter. There's one thing you might have overlooked, at least I'm not reading this in your mails: _You can't mix certain distortions!_ Let's assume you play a melody from distortion 4 with some almost perfect notes only +- 5 cent off tune. Now even when in distortion 1 would be the perfect last missing note with a +2 cent, you can't use it! It's like mixing a sine with a sawtooth or rectangle wave. As you see in the 'Ring Of Fire' distortion table, I mixed mainly distortion 1 & 7 for the baseline and distortion 4 & 12 for the melody, which sounded 'Ok' to me. Actually I think there's not too much variety you can bring in there. You can use one set of distortions for melody notes from ocatve 4-6 and one set for baseline notes ranging from octave 1-3. The third, 'noise' distortion, can be used for making some drumlike sounds... So, the first thing one should do is categorize the distortions by 'sinelike', 'sawtoothlike' & 'noise'. Greetings, Manuel ----------------------------------------------------------------------- Knaller, Schnäppchen & Specials finden Sie beim Nexgo-Shopping! http://www.nexgo.de/c/pub/redir.php/shop1 ----------------------------------------------------------------------- - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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