Re: [stella] compiler?

Subject: Re: [stella] compiler?
From: Jake Patterson <jpatters@xxxxxxxxxxx>
Date: Thu, 6 Sep 2001 16:13:33 -0400 (EDT)
On Thu, 6 Sep 2001, Ben Larson wrote:

> OK I did some more thinking about this at work. :)  I started thinking
> that the whole text-based console kernel might not be as easy as I
> thought.  For one, I'm pretty sure it would have to involve some
> trickery with the player graphics to get any decent text resolution...
> inputting numbers would be kinda difficult to do too with a joystick. :)
>
> Maybe something more useful would be a compiler that would support
> 'real' graphics, but just support a fairly simple display kernel (at
> first anyway) - i.e. two player sprites that can be positioned anywhere
> on-screen, a ball that can be positioned anywhere, and a symmetrical
> playfield.  Then everyone could make their own Combat clone in a
> high(er) level language!

You can call it the Combat Construction Kit, that sort of has a nice ring
to it.

But seriously, is not the whole fun of programming the 2600 learning how
to do efficient asm?


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