Subject: Re: [stella] compiler? From: Jake Patterson <jpatters@xxxxxxxxxxx> Date: Thu, 6 Sep 2001 16:13:33 -0400 (EDT) |
On Thu, 6 Sep 2001, Ben Larson wrote: > OK I did some more thinking about this at work. :) I started thinking > that the whole text-based console kernel might not be as easy as I > thought. For one, I'm pretty sure it would have to involve some > trickery with the player graphics to get any decent text resolution... > inputting numbers would be kinda difficult to do too with a joystick. :) > > Maybe something more useful would be a compiler that would support > 'real' graphics, but just support a fairly simple display kernel (at > first anyway) - i.e. two player sprites that can be positioned anywhere > on-screen, a ball that can be positioned anywhere, and a symmetrical > playfield. Then everyone could make their own Combat clone in a > high(er) level language! You can call it the Combat Construction Kit, that sort of has a nice ring to it. But seriously, is not the whole fun of programming the 2600 learning how to do efficient asm? - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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