Subject: Re: [stella] compiler? From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx> Date: Fri, 07 Sep 2001 18:52:12 -0700 |
Actually I'm not sure how it could be done with a pre-existing C compiler. I mean, the compiler itself
-Fire Missiles (yes/no)Walk cycle (# of frames) LRTF (ala asteroids) (# of degs rotations defaults to 16) Maze (4 directions) Auto (paddle and driving controllers only)
-Number of simultaneous enemies (1-4) -Desired height (single or double scanline) -Shoot? (yes/no)
Movement type
-4 directional maze -8 directional (free) -1 directional X (slotted and reused) -1 directional Y
Playfield type
-None -Mirror -Repeated -Playfield Bitmap --Vertical resolution --Use these registers (PF0) (PF1) (PF2) (PF0b) (PF1b) (PF2b)
Score typelocation (top, bottom)
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