Re: [stella] DD_0003

Subject: Re: [stella] DD_0003
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Mon, 24 Sep 2001 08:41:35 -0700
At 09:19 AM 9/24/2001 +0200, you wrote:
Don't know, but it looks that ALL odd lines only produce 7 PF lines.

I figured it out. I need to know how to set counters that either include or exclude zero. I was setting the rowcounter to 15 when I should have set it to 16.


I have another build but I'll wait on posting it until I get stuck again. I don't want to spam the list with minor variations.

I wanted to ask, though, about horizontal positioning, since I'm about ready to make the sprites visible.

What's the best general purpose sprite positioning routine to use? I was going to try plucking Manuel's from Gunfight. It looks pretty modular. Also, where can I run this? Do I have to sacrifice a visible line for this or can I hide it in the area at the top overscan around the VSYNC?



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