Re: [stella] Your homebrew

Subject: Re: [stella] Your homebrew
From: Mark De Smet <de-smet@xxxxxxxxxxxxxxx>
Date: Wed, 26 Sep 2001 22:05:29 -0500 (CDT)
> You have to be patient.  Most 2600 games took about six months to complete, 
> and that was by experienced assembly programmers working 
> full-time.  Homebrews here typically take a lot longer because we're only 
> working on it on and off during our spare time.

Note that it is not always true about homebrews, only common.  The tools
we have now make the process much faster.  Being able to compile, and test
with an iteration time of less than 30 sec makes the design cycles quite a
bit faster than the day or longer it took original programmers(depending
on the year; I'm sure Glenn would know better).  I mean if we are unsure
about something, do it and test it, easy.  Then, it took a lot of analysis

Depending on the complexity of the game I think 1 week for someone with
experiance is reasonable.  My first game simon was done in 2 weeks, while
I was a student.  Of course this is not the norm becasue simon is a very
simple game(graphically and algorithmically).

I guess what I'm trying to say is not to get discouraged like it has to be
a huge project.  Simply choose a simple concept for a first run, and it is
much more manageable to get into 2600 programming.


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