Aw: Re: Aw: [stella] Stelladoc v2 status report

Subject: Aw: Re: Aw: [stella] Stelladoc v2 status report
From: cybergoth@xxxxxxxx
Date: Tue, 2 Oct 2001 18:13:45 +0200 (CEST)
Hi again!

> From the looks of it, Gunfight will probably be on that list too (you'll
> probably be done with it long before the v2 guide is finished). Latest
> version is looking good!

Thanks. 
When Erik is declaring INV for 'done' we can include it here too.
 
> Hm, did anybody actually play with the playfield convertor I wrote in perl?

I meant it though I didn't test it yet. The Gunfight obstacles are
all done by hand, I somehow feel I'mm quicker with that.
(And there's too much to consider when 'drawing' them, that a tool
 just can't handle automized...)

> A good idea for a chapter in the v2 Guide (maybe even this chapter we're
> talking about) would be `How to set up a basic development environment', on

Ok, let's have our structure looking like this:

1. Introduction 

Part A: Basic stuff 

2. Graphic Elements 
2.1. Playfield Graphics 
2.2. Player Graphics 
2.2. Ball / Missile Graphics 

3. Colors 

4. Sound 

5. Inputs / Switches 

Part B: Advanced stuff 

5. X-Line Kernel Discussion 

6. Horizontal Positioning Strategies 
6.1 Calculation
6.2 Table

7. Player Multiplexing Strategies 
7.1 Horizontal Multiplexing
7.2 Colbert Multiplexing

8. Advanced Missile Graphics 
8.1 Missiles as Players

9. Advanced Playfield Graphics 
9.1 Cycle 46 Trick

10. 6-Char Alghorhythm 

11. Advanced Controlers 
11.1 Paddles
12.2 Keypads
12.3 Driving Controlers

12. Random numbers 
12.1 Jim Nitchals
12.2 Erik Mooney
12.3 Andrew Davie
12.4 Thomas Jentzsch

13. Optimizing Strategies 
13.1 Optimising cycles
13.2 Optimising RAM
13.3 Optimising ROM
13.4 Balancing

14. Illegal Opcodes 
14.1 LAX

15. Advanced Sound/Music Generation 

16. Overlayed Graphics 

17. Cosmic Ark Stars 

18. PAL/NTSC/SECAM Conversion 

19. Avoiding black HMOV lines 

20. ... insert additional topics here... 

Part C: Apendix 

21. Annotated Register Tables 

22. Eckhards Sound Tables 

23. Color Tables 
23.1 PAL
23.2 NTSC
23.3 SECAM

24. Links (The Dig!, Colbert, Stella Archives...) 

25. Disassemblies Of Pre 90's Games 
25.1 Solaris
25.2 Combat
25.3 Defender
25.4 Adventure
25.5 Freeway
25.6 Starmaster
25.7 Outlaw
25.8 River Raid
25.9 Sourround

26. Essential Stella Demos With Source 
26.1 Pieros X-Mas Demo
26.2 Look Mom No flicker
26.3 Kung-Fu Sprites
26.4 Say
26.5 Ship
26.6 Bounce
26.7 Droid
26.7 Push
26.8 Scroller Demos
26.9 Invaders Demos

27. Finished Stella Games With Source 
27.1 Minesweeper
27.2 Yatzee
27.3 Qb
27.4 Okie Dokie
27.5 SCSISIDE
27.6 Dark Mage

28. Tools To Use/Know running on:
28.1 VCS
28.1.1 Both color selectors
28.1.2 Paddled Sound Utility
28.2.1 WIN/DOS
28.2.2 Thomas' Clone Finder & Sound finder 
28.2.3 The VB Playfield designer
28.2.4 Eckhards graphics converters
28.2.5 DASM
28.2.6 DISTELLA
18.3 MAC
18.3.1 DASM
18.3.2 DISTELLA
18.4 X
18.4.1 DASM
18.4.2 DISTELLA
18.5 PERL
18.5.1 The PERL graphics converters


29. Setting up an developement environment on:
29.1 WIN/DOS
29.1.1 Textpad
29.1.2 Visual Studio
29.2 MAC
29.3 X

30. Emulators
30.1 Z26
30.2 StellaX
30.3 PCAE

31. Glossary 

Again -> Discuss!

Greetings,
     Manuel



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