Subject: Re: [stella] entropy & randomness From: Erik Mooney <erik@xxxxxxxxxx> Date: Tue, 09 Oct 2001 10:26:53 -0400 |
>The _TTL Cookbook_ only goes up to 31 stages, and they suggest bits 28 and > >You should call the random # routine at least once a frame, even if it is >not being used. This harnesses the randomness of the player to your >advantage, since it will skip many states when the program does not require >a random number. Say, you start at the same random # seed (see below for >setting one on startup) every time, depending on which frame the player >pressed the start button, he will start in a different place unless he has >*good* timing and can hit on the correct 1/60th of a second to get in the >same place on the sequence. FWIW, I did exactly this with INV many moons ago - heck, it sounds like Kevin's reading from one of my posts from back then :) Although I just used a static seed, since more detail really isn't necessary -- the random-bit-every-frame-before- start deal was sufficient. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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