Subject: RE: [stella] AI for Warring Worms From: "Billy Eno" <norby@xxxxxxxxxxxxx> Date: Sun, 14 Oct 2001 15:57:56 -0500 |
Yes, it does seem like something should happen. It should be stupid simple to implement using the collision latches, but I am not sure how it would work into game play. It could: - stun the other player for a couple of moves (though in this game, not moving may be an advantage) - make the hit player grow a couple of blocks immediately (opposite of above) - kill the player, and go on to the next round. - increment the score by a point (probably also require making each round be worth 5-10 points, which would require additional digits in the score...) - make the hit player immediately turn in a random direction (might be fun, might be annoying) I'll try to implement a few of these and see how it goes. Billy -----Original Message----- From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On Behalf Of Joe Grand Sent: Sunday, October 14, 2001 3:52 PM To: stella@xxxxxxxxxxx Subject: Re: [stella] AI for Warring Worms Very cool! Lots of fun.. What is supposed to happen when you shoot the other worm in the face? Joe At 09:31 PM 10/13/2001 -0500, you wrote: >All, > >Here is my latest release of Warring Worms. It features one player mode in >games 10-19. >I think it is pretty decent, leaning towards a little hard (which I think is >better than too easy) I just need to try to make it not easily defeatable >at the very beginning of the round (easy repeatable move to beat it). > >Billy - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/ - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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