RE: [stella] Warring Worms on real VCS
Subject: RE: [stella] Warring Worms on real VCS|
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Sun, 14 Oct 2001 19:17:04 -0700
At 08:28 PM 10/14/2001 -0500, you wrote:
Trying to figure out how to handle that now...
If the head registers a collision, stop the missile. It's as easy as that.
Another idea for the head is you could have missiles randomly bounce off
the head. The ping-pong effect is always a good one in 2600 games.
As for inhibiting yourself from backing up on your own trail, for whatever
direction you are going, there will be a blocked direction. It should be
pretty easy to figure out which direction you are going, see if the player
is trying to go in a blocked direction, and skip over the right direction
change lines. This kind of game is really a "3 direction" game because at
any time you can only move in 3 directions. You are constantly leaving a
trail so you can't ever back up.
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