Subject: Re: [stella] Player data loading...semi newbie From: Erik Mooney <erik@xxxxxxxxxx> Date: Wed, 17 Oct 2001 15:42:52 -0400 |
10/17/2001 3:24:47 PM, Chris Wilkson <ecwilkso@xxxxxxx> wrote: >On Wed, 17 Oct 2001, Erik Mooney wrote: > >> This is a GREAT technique for Supercharger-based games, since you >> can rewrite the player graphic data to RAM within the same area of memory. >> (Can this be done with Superchip or Megacart RAM? I think so...) > > >Yeah, sure. Megacart RAM doesn't care what you do to it. (*) As long as >it's one of the current banks, it's just more RAM to play with. I believe >Superchip RAM is the same except that it's always switched in. Actually, the concern is that the technique requires +/- 384 consecutively addressable bytes of RAM. The Superchip doesn't have that much, although you might be able to pull it off in a two-line kernel that didn't use the entire screen vertically (think Defender). How does Megacart distinguish RAM read/write? It would have to be a fairly high-order address line (A9-A11) for this to work. >(*) Don't set the RAM on fire, or subject it to nuclear reactions, but >otherwise....???? Aww, c'mon, VCS hardware is legendary for its indestructibility :) - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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