Subject: Re: [stella] Player data loading...semi newbie From: "B. Watson" <urchlay@xxxxxxxxxxxxxxxx> Date: Wed, 17 Oct 2001 23:32:56 -0400 (EDT) |
On Wed, 17 Oct 2001, Glenn Saunders wrote: > Also, is there a build of DASM that allows one to use the mneumonics for the > illegal opcodes rather than using the BYTE syntax? Working on it right now. Unless somebody tells me different, I'm going to use the mnemonics that Distella puts in the comment, when it disassembles an undefined opcode. It says this: .byte $83 ;.SAX so I'm going to use SAX as the mnemonic for whatever this opcode does. B. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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