Subject: Re: [stella] Player data loading...semi newbie From: "B. Watson" <urchlay@xxxxxxxxxxxxxxxx> Date: Thu, 18 Oct 2001 00:58:27 -0400 (EDT) |
On Wed, 17 Oct 2001, Glenn Saunders wrote: > >> > You can always define them as macros... though that won't handle different > addressing modes. When I get home, if I have time, I'll look at the source > for DASM to see how hard it looks like it would be, to add opcodes. This > would be a nice feature to have... > << > > Maybe if you do that we could also have the graphics representation of data > also as discussed, i.e. @....XXXX rather than %00001111?? > Don't see why not... I'll see what I can do (not being the world's greatest C coder, I can't make promises... though it looks like adding the undefined opcodes is straightforward enough) B. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Player data loading..., Glenn Saunders | Thread | Re: [stella] Player data loading..., Thomas Jentzsch |
[stella] Cart PCBs, Billy Eno | Date | Re: [stella] Cart PCBs, Chris Wilkson |
Month |