Subject: Re: Aw: Re: Aw: Re: [stella] Player data loading...semi newbie From: "B. Watson" <urchlay@xxxxxxxxxxxxxxxx> Date: Fri, 19 Oct 2001 11:18:23 -0400 (EDT) |
On Fri, 19 Oct 2001 cybergoth@xxxxxxxx wrote: (in re: reverse/revend) > > I think it would suffice to say that the feature isn't needed (IMHO). > > You still have to enter the code/graphics, in this case "right side up". > > I think it'd be a more useful feature than 90% of what is already in. > I'd use it and I'd love to have it. > > I'm saying that with having turned graphics more often > than I did most other nasty tasks... That was what I was thinking, too. > So that feature definitely gets my vote, as well as the > idea for a special graphics format in general. > > If someone fears a feature overkill in DASM, I can point > out enough other useless stuff that can be removed > in exchange for these two brill things. > Nothing's useless if you figure out a use for it... besides which, the new @...X...X graphics mode is only maybe 15-20 lines of code added. That and the illegal opcodes together made my dasm binary grow from 78k to 86k, to me it's worth it... > What's that REPEAT/REPEND stuff worth for example? > If you're using it, you're already doing something > dead wrong... :-) > Tell you what it's good for: I've used it for messing with timing, with a series of NOPs... repeat 5 nop repend then vary the number in the repeat, until you get it right. Now that you know the number of NOPs needed, you can go back & replace it with some other code that takes the same number of cycles... although as I learn more about the hardware & timings, I find myself getting it right the first time more often. Anyway I don't think we should be removing features... for all I know, you can't live without repeat/repend on the 68HC11 or something :) B. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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