Subject: Re: [stella] stellax and z26 From: "B. Watson" <urchlay@xxxxxxxxxxxxxxxx> Date: Fri, 19 Oct 2001 16:22:44 -0400 (EDT) |
On Fri, 19 Oct 2001, Ben Larson wrote: > I've noticed a couple interesting things regarding > StellaX vs. Z26 (other than the fact the colors look > way different in the two of them). Maybe these things > aren't even really issues though... > > First it seems like neither of them really 'powers up' > in a random state...wouldn't a real hardware VCS do > this? Z26 in particular seems to initialize RAM to > '0'. I'm thinking this could be a problem for a game > which uses a random number generation register and > expects the system to really power up in a random > state. For example, with the random number algorithm > I use, if the random number generation register gets > initialized to '0', then it stays at '0' forever. > Hm. Regular old Stella 1.1 seems to initialize memory to random values... I don't know just how random, though. > Also I noticed that StellaX, for some reason, will > display luminances which are not multiples of 2 (for > the playfield luminance at least)..in other words it > seems to allow 16 luminances per color instead of 8. > Again, regular Stella 1.1 doesn't do this (I checked). By StellaX I assume you mean the DirectX port of Stella... I've never tried it (only z26 and PCAE on win/dos, stella on Linux and Slowlaris). The Stella I'm talking about is the one from stella.atari.org. B. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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