Subject: Re: [stella] Homebrew Idea: Super Mosca From: "Erik J. Eid" <eeid@xxxxxxxxx> Date: Thu, 25 Oct 2001 22:29:05 -0400 |
Ok, so I've been lurking here for a few months, listening, learning, and developing a few game ideas. I'd like to present one of my ideas now to get your feedback.
I've pretty much got the enemies concept down, but the game *goal* has been elusive. What goal does a fly have? The food idea needs to be expanded; does Mosca simply fly over the food to "eat" it or is there more game play involved? On the other hand, I'm pleased with the egg laying goal; I see Mosca landing on a target where it must remain for some amount of time, all the while vulnerable to attack. Perhaps the eggs then hatch and destroy nearby enemies (sort of a reverse power-up).
Now here's cherry on top, the element that makes Super Mosca different
from all other scrollers that I've seen: your control over the onscreen
player (with the joystick) is non-linear. The idea is to make Mosca's
movement appear as jittery as that of a real fly [...] Honestly, I don't know if such a control mechanism would prove to be fun or frustrating.
- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Homebrew Idea: Super M, Roger Williams | Thread | [stella] Matt Dillon, Glenn Saunders |
Re: [stella] Programming Contest?, Lee Krueger | Date | Re: [stella] Programming Contest?, Roger Williams |
Month |