Re: [stella] Gunfight 2600: Final Run
Subject: Re: [stella] Gunfight 2600: Final Run|
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Mon, 29 Oct 2001 09:52:33 -0800
At 03:36 PM 10/29/2001 +0100, you wrote:
- I changed the diagonal angle. Now it's only 22.5°
instead of 45°. I thought this'd be better. Now you've
the chance to hit something _on purpose_ with diagonal
That's a big improvement right there.
I also noticed a feature, I don't know if it's new or not. When you hit
the other guy in the head (I don't know if it's dependent on hitting the
head or not) it knocks their hat off instead of killing them! Is that new??
It's pretty cool.
The faster arrows really make them a more effective barrier now.
Let's have a poll, how many people out there like playing slow bullets?
In my opinion the slow bullets are too slow. It's pretty hard to get hit
by the slow bullets unless you get caught in a ricochet or something.
I would also spend some further time honing the AI. Do you support
multiple levels of AI difficulty right now?
It seems like the AI is a bit too dead-random for experienced players.
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/