At 09:48 PM 10/29/01 +0130, Andrew Wallace wrote:
A couple of days ago I posted the bin of the current state of my game and
asked a couple of questions, and surprisingly (well I was suprised), no
responses were forthcoming. Was it something I said?
I doubt that at all. Given the level of activity in Stella, some of us are
simply swamped trying to read through all of the messages. Also, that
activity tends to be "streaky", with a lot of messages in a short time,
followed by a few messages in a long time. We seem to be at a high level
over the last couple of weeks. Add another factor of each of us taking
care of the business of the rest of our lives and the time to devote to the
list shrinks accordingly.
That said, we shouldn't leave a fellow list member and potential homebrew
writer with no responses...
Graphically the game appears impressive. I like the use of many shades of
color per object and many colors on the screen. It adds to the flow. I
also like that the targets move at different speeds, though the jerky
up-and-down motion could get obnoxious after a while.
Unfortunately, as Glenn Saunders pointed out, it does feel very similar to
Demons to Diamonds right now. I do like that game, so it's not necessarily
a bad thing, but it's not different enough to set it apart. There's also
not the challenge of having to hold the trigger down for a certain amount
of time to reach a certain part of the screen, or of shooting an object
shortly after one is shot for more points, or of avoiding shooting certain
ones.
In short, it's visually impressive, but there needs to be a bit more to the
game than a standard horizontal shooting gallery. I'm sure that's coming
in later versions.
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