[stella] Gunfight 2600: Final Run Part 2

Subject: [stella] Gunfight 2600: Final Run Part 2
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Thu, 01 Nov 2001 15:50:12 +0100
Hi there!

Here comes the next version of Gunfight.

Changed this time:

- Added shots SFX
- Added a Death-Jingle (Hope you like it Glenn! :-))
- Minor stuff like resetting the score on RESET/SELECT
- Due to to an again improved collission detection, it's 
now possible to activate the fast bullets in all 
scenarios, they can be activated everywhere now, as 
usual with the left (??? To me it's F6... :-)) 
difficulty switch.

-> Source is attached - in case someone is interested in 
the changed colission detection or the jingles routine 
(which is almost just a simplified version of the TSM 
routine)

Glenn wrote:

>I also noticed a feature, I don't know if it's new or 
not.  When you hit 
>the other guy in the head (I don't know if it's 
dependent on hitting the 
>head or not) it knocks their hat off instead of killing 
them!  Is that new??

It was already in for a couple of versions. It is a 
second chance for every player, since you've to score 
two hits in a row to win a 'round'. It's always 
happening, I'm not calculating if the hat was hit or 
not.

>It's pretty cool.

Thanks. Stuff like that is easy doable, when the player 
shapes are buffered in the RAM. Costs me only 8 byte 
instead of having a complete second set of player shapes 
in the ROM...

>In my opinion the slow bullets are too slow. 

Now everyone can play everywhere at his favored speed :)

>I would also spend some further time honing the AI.  Do 
you support 
>multiple levels of AI difficulty right now?

Hm... I'm gonna improve the AI soon, yet I'm not sure if 
this will result in multiple AI levels. If so, I'll 
probalbly have the smarter AI linked to the fast bullet 
mode, so the switch is then toggling between 'Deputy- 
and Sheriffmode' :-)

>It seems like the AI is a bit too dead-random for 
experienced players.

Hm... there's some more stuff I'd like to teach it, like 
heading for the munboxes in sixshooter mode...
hm...hm... we'll see...

Greetings,
	Manuel

Attachment: gunsource.zip
Description: Zip archive

Attachment: gunfight.bin
Description: application/macbinary

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