Don't worry about "Is it already out there?" Just do it and make it
worthwhile.
<<
I would agree with that, although there is no point in redoing a game that
already exists if it has little room for improvement.
It makes sense to take a look at any similar games to see how they stack up
to your ideal first. Discovering half-way through that a game already
exists that blows your beta out of the water is pretty disheartening. If
you find a unique game design, even if the final game is somewhat simple and
crude, it will at least spare you unfair comparisons to preexisting classic
titles. So I would suggest first-timers go for something unique (if they
can, I know it's not easy).
BTW, I don't think Gravitar bites. It's one of the best arcade ports on the
system, in my opinion. But Thrust is different because it's a closer
perspective with the cool scrolling effects.
Manuel's Gunfight is a good example of going over well-trodden territory
with a mission to improve gameplay. Outlaw is a 2K title, and as creative
as David Crane was to cram so much into it, it's definitely not
representative of the best the 2600 can do in that genre.
The Warring Worms project too is not a frivolous attempt, because Surround
was also a 2K game, a launch title. There are some cool things you can add
to that genre.
However, someone would really have their work cut out for them to outdo
Kaboom, Demon Attack, or River Raid.
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