Re: [stella] P2C+Cartesian to Polar = Night Pilot

Subject: Re: [stella] P2C+Cartesian to Polar = Night Pilot
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Sun, 04 Nov 2001 08:09:31 -0800
At 09:14 AM 11/4/2001 -0800, you wrote:
I'm thinking of a flyover game, more like the Jets in Combat than
the tank.  Constant motion enhances the illusion.  You can't put
a lot of stuff on the screen this way but I think I can put enough
stuff on the screen to create the illusion of a fixed landscape.

You should call it Night Pilot (ala Night Driver). That way the points indicate lights from cities.


Rotating the other player is actually trivial.

I'm not talking about the coding. It's not trivial because 8 bits of graphics are just insufficient for resolving many degrees of rotation. Your shapes are going to look like garbage unless you stick to very primitive shapes (like the triangles in Asteroids).


What I learned with Death Derby is that shapes that look sufficiently detailed at 90' angles completely fall apart in the other angles.

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