Subject: Re: [stella] P2C+Cartesian to Polar = Night Pilot From: "Roger Williams" <mer02@xxxxxxxxxxxxx> Date: Sun, 4 Nov 2001 10:25:21 -0800 |
>>Rotating the other player is actually trivial. >I'm not talking about the coding. It's not trivial because 8 bits of >graphics are just insufficient for resolving many degrees of >rotation. Your shapes are going to look like garbage unless you stick to >very primitive shapes (like the triangles in Asteroids). Yeah, very true. I'll probably stick with Combat-like shapes which resolve to 22.5 degrees or 1/16 circle. The overall rotation of the landscape and constant motion should help fill in the gaps. Right now the first person orientation is only resolved to 1.4 degrees or 1/256 circle and it obviously isn't quite good enough, which is why the "linear" motion as you move forward is so jumpy. I think that if this is fixed the eye will forgive a lot of other sins and approximations. --Roger Williams ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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