Subject: [stella] Death Derby page ROCKS From: "Roger Williams" <mer02@xxxxxxxxxxxxx> Date: Sun, 4 Nov 2001 15:39:58 -0800 |
> But even for those here, I think the organization of the data there may > help better express to everyone what I'm trying to achieve and why. It's great. I admit I haven't been following your progress with Death Race too closely so far, but I will now. What a tremendously cool project! One suggestion: For the shifter, instead of using the difficulty switches for the shifter, I'd use a "tap" signal on the accelerator to reverse direction. Since the controls are intertial it actually takes a second or two for the results of a contact closure to become apparent on screen. You can use an algorithm along the lines of: if trigger is pressed for >5 frames, then released for 5 to 20 frames, then pressed again for 2 frames, reverse direction of all subsequent control. This logic can be done independently of inertia changes read directly off the contact, which don't have to be debounced. You could also have an annunciator in the score area to indicate that the transmission is in reverse. I think this would be quite playable without requiring the console to be in arm's reach. --Roger Williams ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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