Subject: Re: [stella] Gunfight 2600 Beta Release! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Mon, 05 Nov 2001 12:30:49 +0100 |
Hi Thomas! >Bug 1: The scenario is increasing after wining a game. Actually that was meant to be a feature </billgatesmode> :-) No really. I thought it'd be nice to get automatically carried from one scenario to the next, right after Game Over. No good idea? >Bug 2: That turns of the bullets (and you can fire forever) Fixed. GRMBLFX! There's something strange going on with copy'n'paste'n'undo in Ultraedit. More than once I got the impression that it eats code... I think I'm going back to Textpad by the end of my 14 days evaluating UE... >>I'm more or less caling 'Feature Stop!' now, i.e. all >>I'll do in future versions will be bugfixing and very >>very very minor gameplay changes. >One last suggestion/question: >Is there a chance, that both players can move slightly more >into the middle, so that the moving objects (stampede) can kill >them? In theory: yes. But it'd force me into some severe changes of the current routines, since I'd have to handle two different sets of 'borders' then. It could introduce other troubles/necessary rewrites as well, be it the AI, random positionings, the death scenes or else. I don't even know what'd happen if a cowboy gets hit by his own bullet for example :-) >The Atari symbol (AI on) could need some polishing: Done. >And the joystick should have a fire button :-) Done too ;-) Attached is the latest binary... Greetings, Manuel
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