Subject: Re: [stella] Copy Protection From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Thu, 22 Nov 2001 09:49:19 +0100 |
Kevin Horton wrote: > I say concentrate on programming, rather than some easily broken > "protection" scheme. Any scheme can and will be broken, and games patched > to work. Instead of trying to hamper legit users, why not put that energy > into the game to make it that much better? As far as I know, Manuel never wanted to implement a real *copy* protction into his game. He just wanted to prevent some hackers to turn his game into another (IMHO absolutely disgusting) Kabul-Bin-Laden version. And while talking about this, Manuel and I had fun in thinking about new ideas that may prevent the average hacker to do so. We know, that it is impossible to do put an uncrackable software protection into a 2600 game, but it's very possible to stop those lamers. :) > If you REALLY want to impress everyone and make an uncopyable cart, there > is one good way to do it-- you design your own custom bankswitch / cart > hardware. This will not totally prevent people dumping it, but it will > prevent playing of the game on emulators, and it will prevent copy carts > from being made. Bonus points for including things like real time clocks, > savegame RAM, or similar on the cart :-) I know, you like also doing hardware stuff. And others like doing software stuff (and I have no idea about hardware design), that's all. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ______________________________________________________________________________ Lotto online tippen! Egal zu welcher Zeit, egal von welchem Ort. Mit dem WEB.DE Lottoservice. http://tippen2.web.de/?x=5 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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