Re: [stella] Farewell, StellaList

Subject: Re: [stella] Farewell, StellaList
From: "Gonzalo Fernández" <horcas@xxxxxxxxxxxxxxxxxx>
Date: Tue, 27 Nov 2001 18:40:11 -0300 (ART)
> I think John made some good points.  For one, it does
>seem like a lot of people have 'jumped on the
> bandwagon' so to speak, myself being one of the guilty
> parties I suppose. :)  But I don't necessarily see a
> problem with this, because I don't think most people
> (if anyone) is doing it to make money.  I
> mean...there's really not any money to be made when
> you consider maybe only 100 people will buy a given
> homebrew game on cartridge if you're lucky.
> 
> Writing an Atari 2600 game is still as hard as it ever
> was, though.  I mean, not only is it all assembly
> language, but it also involves lots of tedious timing
> and memory considerations.  And if you screw up the
> whole thing will fall apart.  That hasn't changed -
> there's just more support now since more people are
> familiar with the hardware.
> 
> Personally I think this whole 'Atari renaissance' is
> kinda amazing, considering that it came from nowhere. 
> I remember maybe 5-10 years ago, the whole idea of
> 'vintage computing' was completely nonexistant.  I
> can't help but think about that scene from 'Back to
> the Future 2' where Marty goes to the year 2015 and
>sees an original Macintosh in the window of an antique
>store.  That was really funny in 1989, but now it
>seems almost...plausible! :)  Anyway, I digress.  In
>summary, I personally think the whole homebrew scene
> and retro-gaming scene is really great for programmers
> and Atari fans everywhere, first of all, because it
> gives individual people a chance to do something
> meaningful again:  I mean...making a modern video game
> takes dozens of programmers working for years.  With
> homebrew games, it is both challenging, and yet still
> can be done by one person.  And for the retro-gamers,
> it gives them new games with the same classic feel. 
> That's what makes it cool, IMHO.
> 
> Ben
> 
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