Re: [stella] Poker Solitaire build 020

Subject: Re: [stella] Poker Solitaire build 020
From: "MoonlightKnight" <mnlghtnt@xxxxxx>
Date: Wed, 5 Dec 2001 00:26:05 -0600
> so if I'm going to have 3 or 4 game variations, I need the
> Select button to choose between them... so I need another way
> to display the crib sheet... perhaps holding down the button?
> or put a little icon of a question mark to the right of the
> card about to be played, and let the user choose that with
> the joystick?

Or you could try the difficulty swicth like Activision did with
Ghostbusters.

----- Original Message -----
From: "B. Watson" <urchlay@xxxxxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Tuesday, December 04, 2001 4:07 PM
Subject: Re: [stella] Poker Solitaire build 020


> On Tue, 4 Dec 2001, Manuel Polik wrote:
>
> > Hi Brian!
> >
>
> Hey, Manuel.
>
> >
> > Though I yet haven't spent too much time playing Poker
> > Solitaire, I'd like to say that the current display is
> > just perfect for a card game!
> >
>
> You get at least some of the credit, for talking me into
> trying a centered display when I'd given up on it as being
> `impossible' :)
>
> > You should definitely try to implement some more
> > variants. The kernel is done, the display is fine, so
> > you should utilize all the possibilities it offers to
> > you...
>
> well, I could include the `lowball' version where you're
> trying to not score points, but you can already do that without
> adding anything to the code. The only other variation I can
> think of would be the `sliding puzzle' where all the cards are
> already dealt out and you're trying to slide them around to make
> the best poker hands you can (there can be timed and move-limited
> versions of this).
>
> so if I'm going to have 3 or 4 game variations, I need the
> Select button to choose between them... so I need another way
> to display the crib sheet... perhaps holding down the button?
> or put a little icon of a question mark to the right of the
> card about to be played, and let the user choose that with
> the joystick?
>
> hmmmm.
>
> B.
>
>
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